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Home Apps Business Office ARemRecorder
ARemRecorder
ARemRecorderDownload
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Zombie Gunship Survival

  • Version 2.2
  • Category Business Office
  • Package Name to.augmented.reality.android.em.recorder
  • Update Time December 24, 2024
  • Size 67.01MB
About this app

360 degree panaromic recorder from AARemu Augmented Reality emulator/simulator.

AARemu (https://github.com/donaldmunro/AARemu) is a software tool enabling simulation of Augmented Reality

by allowing an AR developer to record a 360 degree view of a

location using the devices camera and rotational sensors. The ARCamera

class which provides an impostor or mock of the Android camera class

can then be used to preview the recorded scene instead of the live

camera preview provided by the Android Camera class. The ARCamera

preview callback is analogous to the standard Camera preview

callback except that the preview bytes provided in the callback

are extracted from a file created by the recorder application

based on the current bearing returned by the orientation

sensor(s). These preview bytes are passed to the development code

via the same preview callback as provided by the standard Camera

classes and can thus be processed by Computer Vision algorithms

before being displayed by the client application. The frames are

stored as individual video frames in RGBA, RGB or RGB565 format

and not as video so the preview can be accessed in both

clockwise and anti-clockwise directions and precise seeks to bearing

locations are possible instead of to a video keyframe.

The tool is aimed at developers of outdoor mobile AR application

as it allows the developer to record one or more 360 degree

panoramas of a given location and then debug and test the AR

application in the comfort of a office or home without having to

make extensive changes to the programming

code.

This app is the AARemu recorder. It functions by displaying the camera output in full screen mode with an interface drawer on the left border of the display which can be dragged out. To start recording drag the drawer out and click the recording button. At start of recording the user is asked to provide a name for the recording files, a recording method, file format, resolution, recording increment and which orientation sensor implementation to use.

The file format can currently be one of RGBA, RGB, RGB565, NV21 and YV12.

While resulting in larger files RGBA is preferred as GPU texture units

work best with 4 byte aligned textures and most OpenGL implementations

convert to RGBA internally anyway.

The resolution can be selected in a spinner which provides all of the resolutions

supported by the device. The recording increment specifies the bearing increment

between which frames are saved. The Rotation sensor specifies which orientation sensor

fusion method to use for calculating the device orientation and bearing.

The recording methods are currently Retry and Traverse until Complete. The retry method works as follows:

Once recording the interface drawer displays the current bearing and the target bearing. At the start of the recording the target is set to 355 in order to start at 0 approaching in a clockwise direction. The camera output surface displays an overlaid arrow with the direction of movement which is red if correcting and green if recording. Once the user moves to 355 the target is set to 0, the arrow becomes green and recording commences. During recording if a frame is missed then the arrow color and direction changes to red until the user corrects.

The Traverse recording method starts recording from the current location. An overlaid arrow indicates the direction of movement while recording. Missed bearings do not cause the user to be prompted to move back, instead missed bearings are picked up in subsequent traversals, ie more than one 360 degree traversal may be required On subsequent traversals the overlaid arrow will be blue for bearings which have already been processed, but will change to green before encountering a bearing that was missed in the previous traversal.

For both methods keeping the device at a constant vertical angle and rotating slowly and smoothly is important for accurate recording. For the traversal method also try to keep the movement continually in a clockwise direction with no reversals.

What's New in the Latest Version 2.2

Last updated on Apr 27, 2017 V2.2
Fixed bug in release APK which caused segmentation faults due to proguard hiding the names of s Java variable required by the JNI interface.
Added privacy policy
V2.1
1. ARToolkit support.
2. Optional 3-Up image stitching providing an averaging filter for rotational
recordings.
3. Support for off-device desktop post-processing of recordings. Image stitching
(step 2 above) just about requires this as it is rather slow on an Android device.
Screenshots
ARemRecorder
ARemRecorder
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